The Course Contains
100+ minutes of breakdown videos of the Blender Eevee scenes from the “Before the Storm” teaser
pre-production workflow
Blender 2.8 workflow, tips and tricks
breakdowns of my Substance Painter and After Effects projects
bonus: ancient Greek patterns, textures, particle birds .blend
Software used to create the teaser:
Blender 2.8
Substance Painter
Fuse & Mixamo
Megascans Bridge
After Effects
COURSE INTRODUCTION
Testimonials
“Martin has taken the time to show us breakdowns of his stunning visualizations of Ancient Greece, beautifully composed with the EEVEE realtime rendering engine.
Throughout this journey, they graciously share many tips and tricks to help speed up your workflows with Blender, occasionally dipping into other software to show you how to: apply beautiful textures to objects with Substance Painter, import high-quality models from Quixel Megascans, construct gorgeous post-processing effects with After Effects, and more.
Overall this course provides a refreshing dose of inspiration for anybody interested in using Blender for visual storytelling.”
Curtis Holt, 3D Artist, Software Developer
“If you've ever wanted to create cinematics using Blender or any other software, I truly advise you to get this tutorial series that will teach you how to plan your short and tons of compositing tips and tricks to work faster with outstanding result whatever your level - a must watch.”
Pierrick Pickaut, 3D freelancer, Blender Foundation certified trainer
“If you want to have a lot of cool tips and tricks in a short amount of time, this is made for you! Martin managed to create an interesting and visually appealing course, without all the unnecessary information about how to push buttons in the 'right’ order. You will get an inside look from a real professional and it will lift your workflow to the next level!”
Paul Siedler, 3D/Game Artist, Blender Tutor
“Making full CG shots look like cinematic trailers on a budget can be quite a daunting task for every aspiring 3D artist. This making-of video series by Martin Klekner, however, proves that you do not need high-end software and hundreds of artists to make awesome shots, in fact the new Blender render engine Eevee enables you to see the results almost in realtime! These videos are packed with a whole load of nifty tips and tricks to get the maximum out of your models, from scribbling the storyboard to the final magic in compositing!”
Lukas Walzer, 3D Generalist at Animationsfabrik
FREE CHAPTER
Chapters
Preproduction Chapter - about my reference, storyboard timelapse and preproduction sheets
Chapter 1 - all about the "Trireme" shot, simulating sails, texturing the model etc.
Chapter 2 - deconstructing the "Marching Army" shot, focusing mainly on how I prepared the 3D and 2D soldiers and assembled an army from them
Chapter 3 - deconstructing the "Gate" shot, with more info on using 2D soldiers on image cards and making an environment, using Megascans
Chapter 4 - deconstructing the "Cliff" shot, I talk about Cape simulation and baking, also about creating realtime water surface and more in-depth info about importing Megascans assets
Chapter 5 - deconstructing the "Nike" shot, talking about remeshing a scanned model, texturing the statue, making 3D flying birds into particles
Chapter 6 - deconstructing the "Hoplite statue" shot, talking about the textures used, the lighting, using 3rd party architectural assets, simulating particle leaves etc.
WARNING: These are NOT step by step tutorials, rather breakdown videos, summarizing the workflow I used to create the "Before the Storm" teaser. Therefore, this is not a course intended for beginners, rather people who already know their way around Blender.
Also, the course does NOT contain my project and scene files.