character

Summer News! Entering the final stages

Summer News! Entering the final stages

Hello friends, long time no post, I know…

Though, as you may have surmised from my activity at Instagram, I have entered the final stages of postproduction for Heroes of Bronze. Everything from compositing to music and SFX is being done right now. I am preparing for the final stretch of the creation of this shortfilm project. And let me tell you, I’m growing more excited and anxious everyday 😁

There are too many updates to mention them all since I last posted a news entry. It is safe to say though that I’ve advanced A LOT over the months. Over 70 percent of the shots are now rendered and every day, I am progressing further and further towards the final result. A lot of tweaking and improvement is still needed, but I am on it, one shot at a time.

Heroes of Bronze "Journeys" Teaser is Live!

Hey everyone.

The silence was long, I know. However, I felt like I was focusing too much on social media and not enough on actually making new shots for Heroes of Bronze. So in the last two months I decided to change that, and worked hard on a new teaser, reflecting the current stage of Heroes of Bronze character and environment work. Hope you like it!

More info with a story behind the various shots you can find here: https://www.heroesofbronze.com/journeys

More info coming soon!

Chairé,

Martin

September News! Acropolis, Tutorials and Livestream Collection Discount :-)

Whoa, the summer has flown by already and already September is here. Fortunately, I used the last two months to work on Heroes of Bronze as much as possible. Mostly, I finished up my Character Creator - IClone - Blender pipeline, with animations, facial performance and better looking shaders. I took the opportunity to introduce an exciting tool that came out recently for Character Creator - the SkinGen plugin, making automated skin texturing a real joy!

Connected to that topic, I also made a free tutorial where I explored how you can create your own clothing simulation directly in Blender, without any external tools.

Finally, my work on the ancient Acropolis of Athens, ca 500 BC, is coming together.  It is a slightly different city than most of us probably know from the time of Pericles. At around 500 BC it lacked both Parthenon, the magnificent statue of Athena, Propylae and other famous structures. These would only be built after the wars with the Persians. Instead, the Acropolis offered a view of two older doric temples. Still, even then it must have been a magnificent sight...

This still a wip model I was able to put together from my architectural assets and a bit of KitBash 3D. I used Cycles for rendering, Megascans and Grasswald for vegetation and World Creator for some background terrain generation :)

hob_acropolis_test01.jpg

Last but not least, I was able to put together the first 10 livestreams, edit and polish them and put together into this Gumroad package. It is 10 hours of content, detailing my workflows, tips and tricks, Blender, Substance Painter, Photoshop and Character Creator pipeline. Just for you, followers of the blog, you can now get it 50% off with the coupon code: “hoblivestreams110” :-)

Also, as a small teaser, have a look at this image - and know that soon, I will do a tutorial on how I made the beard and hair for this character in Blender.

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Enjoy the rest of the hot summer days, my friends!

Chairé,

Martin

March News - Environments, props, characters... and Corona

Phew, what a crazy time we live in, right? Paradoxically, the spread of the Corona virus that isolated most of us in voluntary self-isolation,  also  increased creativity in most of us, 3D artists… right?  I mean, what else is there to do that’s better than your personal projects? Apart from tutorials, movies, TV series, games, books, board games, long telephone calls with parents, long philosophical conversations with your close ones, counting toilet paper rolls… OK, apart from THAT, I think we can all agree, that working on your personal projects is the best thing you can use this quarantine for.

So… I am. I finally jumped into finishing many of the most important environments - like the city of ancient Athens, right around 490 BC. This is not the city you know from all the paintings, books and from Assassin’s Creed Odyssey. This is Athens before the great temples and statue of Athena were built, before the city was burnt by Xerxes. You can have a look at its visualization here, on the Ancient Athens 3D project website.

Anyway, I was finally able to finish the gates of Athens, through which the city’s army marched out, towards Marathon.

hob_athens_gate_final.jpg

While we’re at it, you can have a look here, at the Eevee preview of the scene.

I am also working on one of the more difficult scene for the film, which is not yet finished, but I will post an ambient occlusion pass here anyway. Lots of new assets in this one, especially the horses, the chariot, crowds, houses, oh… and the archaic Acropolis of course. Still quite a lot of work ahead, but getting there.

Here, you can see just one of the assets for this scene, a stall. It is barely visible, in the background - but it’s there! :-)

stall.jpg

Oh, and the shields. Let’s not forget the shields. I always knew that I simply do not have enough aspis decorations for my short film - after all, there was A LOT of hoplites at Marathon and most of them liked to adorn their aspidae with unique emblem. Luckily, I found a magnificent package of these on CGTrader, so I immediately bought them and simply love them. These will get along marvelously with my own shield assets.

And, of course, in between the environments and assets, I am still improving the characters for the film. Apart from some generic crowd characters, I also worked some more on Nikephoros. I made him a brand new 3D eyebrow. Thanks to it, he looks perpetually “not impressed”. One thing I also learned - Corinthian helmets at the time did not have large ear holes. Soo, it seems I will have to redo my helmet models. Oh, well….

hob_nikephoros_v02e.jpg

And finally, a new model I am working on right now is this Persian noble. While it is true that most of the famous Persian cavalry regiments were not present on the Marathon battlefield, at least some riders appeared and made the hoplites’ lives difficult. So, I obviously need to have them there too. Work in progress of course.

hob_persian_rider_01.jpg

And with that, let me wish you good health and lots of creative spirit. Let’s hope this quarantine will lift off soon :-)

Chairé!

Martin

November News! New assets, new tutorial and more...

The time flies! Another month is gone and a lot of work has been done on the Heroes of Bronze project. Mainly, I was able to finish the Greek armor and clothing assets for the warriors. The most important parts and armor types are done, from which I can now quickly create variations, to fill my scenes with loads of different looking hoplites!

You can see a preview of the warriors here:

I was also able to do finish the model of the main heroine Penelope, the narrator of the story. I think she improved quite substantially from the previous version, what do you think?

Finally, I have also started a new tutorial series, detailing how I made one of my helmet assets, the Chalcidian type with an archaic crest. In it, you will learn how I modeled and UVed the mesh, how I textured everything in Substance and made the crest in Blender.

I’ve done a lot more work and loads more incoming, so watch out! For example, each free evening, I am now working on this Ionic temple, one of the last building assets I need to finish before I start putting together the final shots.

temple02.JPG

Thanks to your kind Patreon donations, I am now able to work on the project much more and make better job at it, so I can’t thank enough to all my Patrons! Shoutout especially to Jason Poulin, the highest Tier patron, who allowed me to cross the $100 mark.

Also, one last thing - I was able to finally put together a special page for my '‘Before the Storm’ Teaser Breakdown Course with some neat testimonials, so check it out, if you will :-)

Chairé!

Martin