Finally, I was able to put together a new tutorial! With this one, I am actually starting a whole new series of tuts focusing on the creation of one of the architectural assets I created for Heroes of Bronze. In this beginner course you will learn how to model such asset, create particles of leaves and flowers, sculpt a few engravings, UV the asset, add fire and render it. We will be also texturing it in the Substance Painter.
Download the Reference Images here.
PureRef file with reference.
Watch the realtime sculpting process from part 3 of the tutorial here.
You can download a PDF with the keyboard shortcuts I used here.
Download the leaf and rose textures here.
Download the Statue Stone .sppr preset from part 5 here.
Download the final Pedestal Stone .spsm Smart Material here.
Download the final MetalGrunge .spsm Smart Material here.
Download the final Bronze .spsm Smart Material here.
In the 8th part of the tutorial I actually made a mistake in the video, I did not use this HDRI Haven texture, but rather this one from OpenFootage - another great source of free HDRI!
Download the awesome B'rn Fire Shader by Simon Thommes here.