Heroes of Bronze in 2025

Hey everyone,

I hope you’re all doing well! As 2025 approaches, I’m feeling a mix of excitement and determination about what’s ahead. It’s been a long journey getting to this point, and I wanted to share some of the plans I’m working on with you.

Finally Releasing My New Blender Course

It’s been two years in the making, but my Master Cinematic Storytelling in Blender course is finally coming out soon! This has been a real labour of love, and I’ve poured so much into it—everything I’ve learned about creating cinematic 3D art. I can’t wait to share it with you.

More Heroes of Bronze!

  1. I’m planning to publish two more short stories that dive deeper into the Heroes of Bronze world. These stories mean a lot to me, and I’m also starting to prep for a printed edition. Imagine holding the world of Heroes of Bronze in your hands!

  2. On the animation side, I’ll be starting to work on a brand-new short film for Heroes of Bronze. Getting back into animated storytelling feels like coming home.

  3. I’m also planning to build a dedicated team to help with future projects. It’s time to bring more people on board to make these ideas even better…

Some Ideas I’m Considering…

I’ve got a few more things in mind that I’m playing around with:

  • A Heroes of Bronze YouTube Channel: This would focus on educational and narrative videos about ancient Greece. It’s something I think could be really fun and valuable.

  • Non-Photorealistic Rendering (NPR): I’ve been thinking about experimenting with this style for storytelling. It’s different from the photorealistic approach I’ve been using, but it could open up some great creative opportunities.

  • A Heroes of Bronze Comic Book: How cool would it be to see Heroes of Bronze in comic form? I’m considering hiring an artist to help bring this idea to life.

Staying Grounded

With all these plans and ideas, the biggest challenge is staying focused and not overloading myself. I’ve spent a lot of time building the world of Heroes of Bronze, and I’m so excited to get back into creating animated art and stories again in 2025.

What Do You Think?

I’d love to know which of these projects excites you the most. Your thoughts and support mean the world to me, and I’m always grateful for your feedback.

Here’s to a creative and inspiring 2025. Thank you for being part of this journey…

Chairé!
Martin

Christmas News! Rendering final shots + new tutorials and breakdowns

Christmas News! Rendering final shots + new tutorials and breakdowns

Hey there everybody, Martin here,

back with the latest news from the world of Heroes of Bronze. I am pleased to say that - besides the regular 3D grind - I’ve been able to make progress in some other, vital parts of the project. First music tests, which I will hopefully be able to reveal in the near future, are being made by my composer Richard Albert and I’ve been able to record some first voiceovers with the actress I’ve picked for the short film. More info in the following months.

Anyway, by far the biggest part of the current process is rendering and animating characters, compositing and generally putting everything together. And while this is the very final stage of video creation, I don’t dare give you any specific release date just yet. I want to make this really great, and if need be, I will take some extra time for polishing.

February News - new experiments, building scenes, finishing courses...

Hello everybody,

Good news! After I’ve finished two of my courses lately I’ve been working on these past few months, I am speeding up the production of my project. First of these courses is of course the Substance Painter Launch Pad for CGBoost.com, which is now complete, and a perfect start for your Substance journey. You can read the reviews, if you’re interested :-)

The other course is free and it’s this one. Go ahead, try it:

Other than that, I have of course been working on new models and scenes! A lot of experimentation is going on, lately, for example, I tried again the awesome Waterial shader in combination with the Ocean modifier in Blender, to create some stormy seas in this artwork. Now all I need is to figure out the splashes, because now they’re done in postproduction, and also the rain. Soo… that’s next :-)

I have also been quite busy finishing the main characters. After Penelope, I worked a lot on NIkephoros as well as Alkaios, trying to push the look of their faces as much as possible. For that, I used this Realistic eye pack by Jim Morren and Eyebrow pack by Nazar Noschenko. These really helped me improve the models! These are still work in progress, but what do you think? Leave a comment below :-)

Chairé!

Martin

Toxarchos - a new test scene

Hey guys, lately I put together several scene assembly tests for Heroes of Bronze, one of which turned into a finished artwork. So, just so you don’t miss it, I am posting it here.

Toxarchos - a commander of archers

Ambient Occlusion pass

New Artwork - "First Blood"

Hello friends, here’s a final version of my newest artwork “First Blood”. It is a cover art for my upcoming Spartan Texturing Course :-)