Christmas News! Rendering final shots + new tutorials and breakdowns

Christmas News! Rendering final shots + new tutorials and breakdowns

Hey there everybody, Martin here,

back with the latest news from the world of Heroes of Bronze. I am pleased to say that - besides the regular 3D grind - I’ve been able to make progress in some other, vital parts of the project. First music tests, which I will hopefully be able to reveal in the near future, are being made by my composer Richard Albert and I’ve been able to record some first voiceovers with the actress I’ve picked for the short film. More info in the following months.

Anyway, by far the biggest part of the current process is rendering and animating characters, compositing and generally putting everything together. And while this is the very final stage of video creation, I don’t dare give you any specific release date just yet. I want to make this really great, and if need be, I will take some extra time for polishing.

February News - new experiments, building scenes, finishing courses...

Hello everybody,

Good news! After I’ve finished two of my courses lately I’ve been working on these past few months, I am speeding up the production of my project. First of these courses is of course the Substance Painter Launch Pad for CGBoost.com, which is now complete, and a perfect start for your Substance journey. You can read the reviews, if you’re interested :-)

The other course is free and it’s this one. Go ahead, try it:

Other than that, I have of course been working on new models and scenes! A lot of experimentation is going on, lately, for example, I tried again the awesome Waterial shader in combination with the Ocean modifier in Blender, to create some stormy seas in this artwork. Now all I need is to figure out the splashes, because now they’re done in postproduction, and also the rain. Soo… that’s next :-)

I have also been quite busy finishing the main characters. After Penelope, I worked a lot on NIkephoros as well as Alkaios, trying to push the look of their faces as much as possible. For that, I used this Realistic eye pack by Jim Morren and Eyebrow pack by Nazar Noschenko. These really helped me improve the models! These are still work in progress, but what do you think? Leave a comment below :-)

Chairé!

Martin

New Course! Making a Short Film Teaser using Blender Eevee

I just released a new course on my Gumroad - "Making a Short Film Teaser Using Blender Eevee" where I go behind the scenes of my latest Heroes of Bronze teaser, made in Eevee.

More than 100 minutes of Eevee, Blender, Substance Painter and After Effects project breakdowns.

Topics covered:

- How I assembled scenes from the teaser using Blender 2.8 Eevee

- How to light your Eevee scenes and add atmosphere

- How to render from Eevee for easy compositing

- How to create 3D and 2D soldiers for your armies

- How to add image skies and use HDR images to light realtime scenes

- How to simulate particles and bake cloth sims

- Adding Megascans to your scenes

and more...

WATCH CHAPTER 1 FOR FREE:

WARNING: These are NOT step by step tutorials, rather breakdown videos, summarizing the workflow I used to create the "Before the Storm" teaser...

Also, some historical fun facts about Ancient Greece are of course a must :-)

Chairé,

Martin

Architectural Course Complete + Patreon!

Hello friends!

With the Part 9 - Simulation and Rendering, my Blender and Substance Painter beginner course that I've been making for quite some time now is finally complete! There are nine parts, almost 3 hours of free content, that focus on all the important aspects of my asset’s creation.

Part 1 takes you through the modelling process of the ancient Greek pedestal
Part 2 introduces you to working with particles
Part 3 shows you the sculpting process inside of Blender
Part 4 focuses on basic UVing and texturing inside of Blender
Parts 5 - 7 shows you how to import your model to SubstancePainter and create several Smart Materials
Part 8 shows how to plug in your Substance painter textures and light your model
Part 9 introduces some more particle and simulation work (smoke and embers) and also the rendering setup

You can find the playlist with all the parts here.


Also, I am trying something new! So, if you want to support the project, you can do so by having a look at my Patreon intro video below.. or go directly to this new Patreon page :-)

Chaíre!

Martin



New Architectural Asset Tutorial Series!

pedestal_intro.png

Finally, I was able to put together a new tutorial! With this one, I am actually starting a whole new series of tuts focusing on the creation of one of the architectural assets I created for Heroes of Bronze. In this beginner course you will learn how to model such asset, create particles of leaves and flowers, sculpt a few engravings, UV the asset, add fire and render it. We will be also texturing it in the Substance Painter.

  • Download the Reference Images here.

  • PureRef file with reference.

  • Watch the realtime sculpting process from part 3 of the tutorial here.

  • You can download a PDF with the keyboard shortcuts I used here.

  • Download the leaf and rose textures here.

  • Download the Statue Stone .sppr preset from part 5 here.

  • Download the final Pedestal Stone .spsm Smart Material here.

  • Download the final MetalGrunge .spsm Smart Material here.

  • Download the final Bronze .spsm Smart Material here.

  • In the 8th part of the tutorial I actually made a mistake in the video, I did not use this HDRI Haven texture, but rather this one from OpenFootage - another great source of free HDRI!

  • Download the awesome B'rn Fire Shader by Simon Thommes here.