How to create, rig and animate CG characters and add them to Blender

Hello friends, welcome to this new tutorial from the Heroes of Bronze series. This time I will show you how to use Adobe Fuse to quickly create and edit semi-detailed CG characters, rig and animate them in Mixamo and then export into Blender, where we apply textures, adjust poses and weights and render them.

This tutorial is especially useful if you know little about animation, but want to fill your 3D scenes with animated characters.

This tutorial is a preparation for my Spartan course, where I used this technique to create a base model for the Spartan warrior model.

Martin Klekner

Freelance Director, CG Artist www.martinklekner.com / Blender and Ancient Greece geek www.heroesofbronze.com / Former Cinematic Director for Kingdom Come Deliverance